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I'm a Senior Technical Artist with a passion for bringing characters to life. My background spans character rigging, animation, pipeline development, and technical problem-solving, with experience supporting AAA game production from prototype to final implementation. I enjoy bridging the gap between art and technology, creating efficient solutions that empower artists while maintaining high visual quality.

Outside of work, you'll usually find me creating art. I'm a artist at heart, but I also enjoy exploring illustration, design, and other creative crafts outside of technical art. I believe that staying curious across different artistic disciplines helps me grow as both an artist and a Technical Artist.

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