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Overwatch Hero Development

Supported the development of Overwatch heroes through character prototyping, rigging, and dynamic system implementation. Worked closely with designer, artists, animators, and engineers to resolve technical challenges and integrate character assets into Blizzard's proprietary game engine while maintaining production standards and workflow efficiency.

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Overwatch Skin Development

Supported the production of Overwatch skins by working directly with concept artists and character modelers to bring character designs into the game. Responsible for character skinning and dynamic simulations, balancing visual fidelity with technical performance, and occasionally assisted with animation to ensure seamless in-game implementation.

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